package Engine.PhysicEngine;
import Engine.*;


public abstract class PhysicObject extends RenderObject
{
    
    private Physic _physic;
    
    public PhysicObject()
    {
    
    }
    public void init(Physic physic){
        
    }
    public void update(Time time){
        updatePhysic(time);
    }
    public void updatePhysic(Time time){
    }
}
